Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, November 10, 2008

I am innocent, innocent, innocent. Make no mistake about this. I owe society nothing.

Audiosurf Unfortunately, I owe $2.50 for a game... Will he lord it over me? Probably...

I now get to play games to my music. Radiohead, Queen, The Beatles, and some random others I have collected over the time...

Anyone out there familiar with rocketdock? It may be a hand-me-down from apples line of computers, but it makes it so much easier than the task bar to get to your key files.

 

Wallpaper of the month.

I think I am going to try and do something like a wallpaper a month. Its probably not going to be directly related to the month, but it will most definitely look good on computers during that month. These will not be my creation, but my findings.

So, for this month, here you go, I'll give you two.

The first image is named "Chernobyl" and the second one is just a cow.

(Make sure you hold me to this. I will probably forget once or twice)

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Monday, September 29, 2008

Money can't buy life.

Apparently, it can. I did this review for my school website. Its not perfect, but its my first story done for the website. I am actually a semi-decent writer, but I make a lot of mistakes.

Spore: Build A Species Workshop


Cell StageSpore, a relatively new game released by MAXIS, is both a technological achievement, and a fun game. Though it isn't as good as was expected, it still manages to create a game that will provide many hours of entertainment and should be at least tried by most gamers.

The game doesn't center on any sort of game genre, but attempts to bring in many types of games into one. The player starts out controlling a cell, and slowly evolves until the player gets their creature to blast off into space. This is done by using 5 different types of gameplay, from a flOw-like cell stage to a Real Time Strategy civilization stage.

Pear Monster The game allows you to create your own creatures using an in-game editor, and then it uses procedural generation to make those creatures move and live, no matter how weird you create them. There is also a procedural music creator that generates the background music based on the parts you put on your creature. A national anthem generator allows you to make your own music once you get to the civilization stage of the game.

The game sells for about $50 to $80, depending on whether you get the original or the special edition, named the "Galactic Edition." Also, there is a DS version called "spore creatures" and a cell-phone/iPhone version called "Spore Origins." The former being a stylized version of the creature stage, and the latter being a copy as the cell stage.

Reviews are greatly mixed. It got 2,567 one star reviews on amazon.com, (Mainly for digital rights management issues with the game.) but pulled off a decent 85 out of 100 on Metacritic.com.

Personally, I love this game. I like how open ended the space stage of the game is, and the creation of creatures is quite fun.

Sunday, September 28, 2008

But how the devil do you think this could harm me?.

I have had this uncovered fan going in my room for a few months now. Every once in a while, I will get to staring at it, and want to stick my hand in it...

Well, today, I ended up doing just that...

I was vacuuming my room, as it was dirty. I passed the vacuum too close to the fan, and the fan went into my hand like a saw... Gashed it up real good.

I went downstairs to go get some Band-Aids, and after talking to my mom, I fainted from the shock of the fan hitting the bone of my hand. I remember starting to turn around to go upstars... When I woke up, there was screaming, and a huge hole in the wall behind me, and I couldn't feel any pain left.

I am really starting to wonder what my pain tolerance actually is. I don't think it was the pain that I fainted from, but the sight of the gash, or the feeling of vibrating bone...

On a totally unrelated note, I transferred over a good amount of the music to my desktop, which now has nothing but Chrome, a single indie game, and 7 gigs of music. I think I'm just going to use it like a big stationary iPod, with a subwoofer.  ^_^1222293577929
Bah.

I keep starting blogs, but I never actually can get around to finish them. I've got a nice juicy spore review I did for school, I am going to post it once I get it to this computer.

For today's lulz, I have posted a picture of a bunch of TF2 characters rocking out. I'll have to find the start wars one that this was probably based on.

Tuesday, August 26, 2008

Random CSS server

Ignorance and Contradiction!
Welcome to Seattle DuckSoup's CS:S Server

Avoid the Holy Hammer of Duck (For Noobs: Don't get Banned)!  Obey the following Rules at all times:

1) Don't be an Ass-Clown.

2) Don't be a Haxing, Abusing Ass-Clown (this includes 'bunny hopping'!).

3) Don't be an annoying Clan-Loser Ass-Clown.

4) Don't be a whiny, bitchy, moaning, nothing good to say about anything Ass-Clown.

5) Don't be a bigoted, racist, hater of different people Ass-Clown.
(Again for the Noobs: calling stuff gay or people fags)

Thursday, August 14, 2008

Sega Find Room Containing Every Sega Game Ever Made



Kotaku reports of a room deep within Segas headquarters that holds a copy of every single game made by Sega.

Wednesday, August 13, 2008

To Internet, or not to Internet.

That is not, and shall never be the question. There is no IRL, there is only code.

Stupid statement jests... I need to find something better to joke about...

I have been trying to find a good free mmo... I have tried everything... I don't have the patience for 99% of the ones out there, and the only game that has stuck me as lasting fun is pay2play... Tabula Rasa... What does it take for these people to make games that are fun?

Also, crafting systems? Whats the deal with those? No-one can create them well. It always is better just to sell the raw resources than to craft things yourself. In a well built game, it would be a better deal to sell the handiwork'd item, instead of the Raw materials that made them... Even in SWG, by far the best crafting system I have seen so far... Still gets this wrong... You can make many times as much money selling the raw materials than selling the product. When I had my free trial, I was making speeder bikes. The 8000 some resources that I needed to make the craft cost about 4 credits each(were I to buy or sell them), and to sell the speeder, I was only able to get 20,000.

With Tabula Rasas crafting system...(What brought this rant up) You have to have like 10,000 base materials, each costing like 10 credits, to create 100 of the top tier items, costing only 150 credits... (of which you can buy each tier of items in the store, and no EXP is given for crafting, nor is there any reason to do this craft line...)

Also, blueprints... How the hell could they be one use only... Especially for items normally mass produced... You should be able to produce infinite amounts of items with that one blueprint... As long as you have the materials to create those items...

I want a good crafting system...
And a non boring game...
Is that too much to ask?

Also, on a side not, if you type Rideo into google, it asks if you misspelled radio...